Unity Game Prototypes
Long Walk: Escape the traps within the catacombs - (Indie PC game)
- Modeled and surfaced modular asset kits for 23 room variations as well as designing the audio assets.
- Worked with an engineer to design a room navigation system that uses randomization to disorient players.
- Built this prototype in Unity using native animation, audio, and FX tools.
Cottage: Day / Night Unity Prototype - (Indie PC mini game)
- Modeled all modular timber and stone assets to compose the house.
- Create textures and PBR materials.
- Composed the full scene and animated the VFX in Unity.
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Desert Explorer Bot (D.E.B. )
- Modeled the bot in Maya
- Created textures and PBR materials
- Surfaced, rigged, and animated this prototype.
- Composed the scene in Unity, implemented audio and animations.






