BRU
  • HOME
  • CAREER EXPERIENCE
    • Art Director / Content Lead
    • Lead Tech Artist
    • Producer
    • Principal Project Manager​
    • Live Artist
    • Lead 3D VR Artist
    • Sr. 3D Environment Artist
    • 3D Architectural Artist
    • Environment Artist
    • Assoc. Art Director
    • Art Director
    • Venue Builder
  • PERSONAL ARTWORK
  • HOME
  • CAREER EXPERIENCE
    • Art Director / Content Lead
    • Lead Tech Artist
    • Producer
    • Principal Project Manager​
    • Live Artist
    • Lead 3D VR Artist
    • Sr. 3D Environment Artist
    • 3D Architectural Artist
    • Environment Artist
    • Assoc. Art Director
    • Art Director
    • Venue Builder
  • PERSONAL ARTWORK
Unity Game Prototypes
Long Walk: Escape the traps within the catacombs - (Indie PC game)
  • Modeled and surfaced modular asset kits for 23 room variations as well as designing the audio assets.
  • Worked with an engineer to design a room navigation system that uses randomization to disorient players.
  • Built this prototype in Unity using native animation, audio, and FX tools.

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​Cottage: Day / Night Unity Prototype - (Indie PC mini game)
  • Modeled all modular timber and stone assets to compose the house.
  • Create textures and PBR materials.
  • Composed the full scene and animated the VFX in Unity.
​Desert Explorer Bot  (D.E.B. )
  • Modeled the bot in Maya
  • Created textures and PBR materials
  • Surfaced, rigged, and animated this prototype.
  • Composed the scene in Unity, implemented audio and animations.
  • HOME
  • CAREER EXPERIENCE
    • Art Director / Content Lead
    • Lead Tech Artist
    • Producer
    • Principal Project Manager​
    • Live Artist
    • Lead 3D VR Artist
    • Sr. 3D Environment Artist
    • 3D Architectural Artist
    • Environment Artist
    • Assoc. Art Director
    • Art Director
    • Venue Builder
  • PERSONAL ARTWORK