BRU
  • HOME
  • CAREER EXPERIENCE
    • Art Director / Content Lead
    • Lead Tech Artist
    • Producer
    • Principal Project Manager​
    • Live Artist
    • Lead 3D VR Artist
    • Sr. 3D Environment Artist
    • 3D Architectural Artist
    • Environment Artist
    • Assoc. Art Director
    • Art Director
    • Venue Builder
  • PERSONAL ARTWORK
  • HOME
  • CAREER EXPERIENCE
    • Art Director / Content Lead
    • Lead Tech Artist
    • Producer
    • Principal Project Manager​
    • Live Artist
    • Lead 3D VR Artist
    • Sr. 3D Environment Artist
    • 3D Architectural Artist
    • Environment Artist
    • Assoc. Art Director
    • Art Director
    • Venue Builder
  • PERSONAL ARTWORK
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  • Primary Project:
    • Pokémon Go – (Mobile Game)
  • Additional Projects: 
    • Live Aware Labs – (PC app with integrated AI)
    • Meshview – (Unreleased Multi-device, Continuous-Display, Mobile Game)
    • ​R&D projects in MR, VR, and 3D – (PC, Mobile, Oculus 3)
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Private VVS Page
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Responsibilities and contributions:
  • Established artistic vision for VVS art and audio content development and product deliveries.
  • Promoted studio stability as a bizdev and strategic operations partner.
  • Managed the Art Department and 14 direct reports.
  • Collaborated with LiveOps, QA, Design, Engineering, Production and Marketing.
  • Strengthened the art department’s cohesion and cultivated innovation.
  • Mentored art principles, contextual thinking, communication, and adaptability.
  • Coached ingenuity and harmonized diverse abilities across art, tech art, VFX, UI, and design.
  • Shared my comprehensive artistic and technical leadership.
  • Oversaw nearly 10,000 content and technology improvements for Pokémon Go.
  • Developed Pokémon Go’s new customizable avatar system, shop, and content pipeline.
  • Delivered 141 key art assets for marketing using custom tools.
  • Improved sales by authoring and styling high-quality, top-selling PGo shop items.
  • Pioneered artist-friendly tools and processes that increased efficiency by more than 75%.
  • Orchestrated creative resources and consistently exceeded requirements.
  • Fostered trust with senior leadership through consistency, timeliness, and communication.
  • Sustained alignment with release stakeholders .
  • Create style guides, concepts, 2D and 3D game assets, technical prototypes, and UI art.
  • HOME
  • CAREER EXPERIENCE
    • Art Director / Content Lead
    • Lead Tech Artist
    • Producer
    • Principal Project Manager​
    • Live Artist
    • Lead 3D VR Artist
    • Sr. 3D Environment Artist
    • 3D Architectural Artist
    • Environment Artist
    • Assoc. Art Director
    • Art Director
    • Venue Builder
  • PERSONAL ARTWORK