- Primary Project:
- Pokémon Go – (Mobile Game)
- Additional Projects:
- Live Aware Labs – (PC app with integrated AI)
- Meshview – (Unreleased Multi-device, Continuous-Display, Mobile Game)
- R&D projects in MR, VR, and 3D – (PC, Mobile, Oculus 3)
Responsibilities and contributions:
- Established artistic vision for VVS art and audio content development and product deliveries.
- Promoted studio stability as a bizdev and strategic operations partner.
- Managed the Art Department and 14 direct reports.
- Collaborated with LiveOps, QA, Design, Engineering, Production and Marketing.
- Strengthened the art department’s cohesion and cultivated innovation.
- Mentored art principles, contextual thinking, communication, and adaptability.
- Coached ingenuity and harmonized diverse abilities across art, tech art, VFX, UI, and design.
- Shared my comprehensive artistic and technical leadership.
- Oversaw nearly 10,000 content and technology improvements for Pokémon Go.
- Developed Pokémon Go’s new customizable avatar system, shop, and content pipeline.
- Delivered 141 key art assets for marketing using custom tools.
- Improved sales by authoring and styling high-quality, top-selling PGo shop items.
- Pioneered artist-friendly tools and processes that increased efficiency by more than 75%.
- Orchestrated creative resources and consistently exceeded requirements.
- Fostered trust with senior leadership through consistency, timeliness, and communication.
- Sustained alignment with release stakeholders .
- Create style guides, concepts, 2D and 3D game assets, technical prototypes, and UI art.