As an art and creative director with 13 years of game development experience and 20 years of diverse project management experience, I’ve delivered high-impact creative leadership for global brands on 17 launched products spanning AAA, mobile games, geospatial AR, VR, AI, apps, film, web, design, and marketing.
I excel in delivery management, problem-solving, and sustaining cohesion across international teams. As a product owner and end-to-end feature developer I’ve piloted technical content pipelines that combined automation and custom tools to amplify the individualized skills and mastery present in our teams.
I raise productivity through mentoring and inspiring my teams, which cultivates rigor and innovation. My senior leadership peers trust my commitment to consistent quality, strategic thinking, and how I champion brand identity.
I’ve managed many live service teams where I contextualized business and design objectives to create exciting player experiences.
I work with these tools: Adobe Suite, Maya, Blender, Spine, Unity, Figma, Pro Tools, Logic, FMOD, Jira, Asana, Confluence, Perforce, SourceTree, Git, Slack, and the GSuite.
I excel in delivery management, problem-solving, and sustaining cohesion across international teams. As a product owner and end-to-end feature developer I’ve piloted technical content pipelines that combined automation and custom tools to amplify the individualized skills and mastery present in our teams.
I raise productivity through mentoring and inspiring my teams, which cultivates rigor and innovation. My senior leadership peers trust my commitment to consistent quality, strategic thinking, and how I champion brand identity.
I’ve managed many live service teams where I contextualized business and design objectives to create exciting player experiences.
I work with these tools: Adobe Suite, Maya, Blender, Spine, Unity, Figma, Pro Tools, Logic, FMOD, Jira, Asana, Confluence, Perforce, SourceTree, Git, Slack, and the GSuite.